Co-operation and teamwork is often lauded as necessary for most online games, but Bridge Crew makes it both essential and effortless through solid communication channels and intuitive controls. You never feel like four people simply pressing buttons to make stuff explode - each mission forces you to work as a proper team, and the division of responsibilities is smartly done. “Just keep us alive” became the Captain’s repeated command.īridge Crew, however, is way more than the sum of its parts. Suddenly Helm and Tactical seemed like background noise, as the Engineer’s role - keeping the ship operational, and making frantic repairs - came to the fore.
One stage that scuppered our team of misfits for ages required the Aegis to flee from Klingon attacks after being damaged by an energy anomaly. At first glance certain roles appear more glamorous and involved than others (who the hell wants to work Engineering when you can’t even steer or shoot?) but each of the positions get missions that put them right at the forefront of the action. There’s a Captain, who issues orders and can assume control over various smaller functions Helm, who steers the ship and Warps when required Engineering, who allocates the various power resources of the vessel and makes repairs and finally Tactical, who scans and shoots stuff. So, what do you actually do? Each player assumes various roles on the bridge of the Aegis (and the Enterprise, but I’ll get to that later).